Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Robotics company Ozobot has launched a new program aimed at bringing robotics education to the home, as well as hybrid education environments. The Ozobot 1:1 Hybrid Program, as it’s called, was developed in conjunction with educators. The program is aimed at students in grades K–12.
Nearly two dozen organizations, including teachers, instructional coaches, researchers in higher education and experts from nonprofits and offices of education recently contributed to the creation of a digital toolkit for anti-racist instructional practices for teaching math in grades 6-8.
An esports league company has announced the kickoff of its fall tournament season. Generation Esports hosts competitions for middle school and high school.
How can I create a safe lab experience for my students? How will I have time to sanitize everything in my lab before and after each class? Do I have enough personal protective equipment (PPE) at my school? What is the best way to engage my students when they aren’t in class? How can I continue to make STEM activities fun and interactive?
School science supplier Carolina Biological has introduced a new line of products intended to help teachers deliver science instruction whether the students are in the classroom or learning from home. The Carolina Kits 3D Flex cover a year of high school biology or chemistry and include all of the digital and physical components for the lessons.
LEGO Education is priming to help teachers in the new school year with initiatives intended to serve learning, whether it takes place in person or remotely. New programs include STEM lessons that include physical movement; downloadable teacher and parent guides; and a new online teacher community. Although the resources are all available at no cost, some may require access to LEGO or other products that aren't free.
Adobe is providing its K–12 volume license customers with at-home access to its suite of creative tools collectively known as Creative Cloud. The deal allows schools to provide all students and staff with access to Creative Cloud apps at home through the rest of the year and into 2021.
This education provider that teaches students to code ran its first hackathon virtually and drew more than a hundred young participants in a two-day event.
Education technology company Penda Learning has added 850 new interactive science activities for grades 3-10 to its digital, game-based learning platform and introduced program improvements and integrations.
Slooh, a company that allows for space exploration via a network of online telescopes, has launched a homeschool astronomy program. The science lessons will include weekly webinars for students.
In the wake of recent world events a flood of federal funding has unleashed the power of digital learning. IT leaders now have a pressing obligation to ensure the security of both student data and school systems.