Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The Panasonic Foundation and the Hispanic Heritage Foundation are collaborating to launch four academies to teach code as a second language to middle school and high school students.
LEGO Education and FIRST today unveiled two new robotics sets for the 2019-2020 FIRST LEGO League Season, both themed around architecture.
The University of California, Davis is hoping to connect 15,000 11-year-old girls in the state to STEM education in a new pilot.
The new center features fabrication equipment and a full-sized FIRST Robotics field for practice. Among the users will be regional robotics teams, the high school's own robotics club (the "Tractor Technicians"), the middle school robotics club ("Tractor Technicians in Training") and various elementary-level groups.
STEM kit seller Pitsco Education has introduced a new line of robotics and coding products for its K-12 classroom catalog.
Content covers coding, engineering design, drones, cybersecurity and mobile app development. In the future, according to the company, curriculum will also cover animation, data analysis and artificial intelligence. The company said the lessons adhere to Next Generation Science Standards.
Nintendo is releasing its fourth do-it-yourself cardboard kit this week. Nintendo Labo VR KIT provides an introduction to virtual reality.
Stetson University's HackerSpace recently hosted both college students and high schoolers, who convened on the DeLand campus to participate in computer science challenges, a gaming tournament and workshops.
Coding competitions drive critical thinking and help students develop workforce skills. Here’s a look inside the recent state finals for the New Hampshire Cyber Robotics Coding Competition, held at the University of New Hampshire campus in Durham.
The deadline for American Honda Foundation’s STEM grant is fast approaching. Each year, the organization awards grants of $20,000 to $75,000 for STEM and STEAM education projects, with an average of 27 grants awarded annually.
With the sudden increase of the virtual campus, the number of vulnerable endpoints has expanded exponentially. This new normal calls for security resilience--the ability to protect the integrity of every aspect of the system and withstand unpredictable threats or changes, and then emerge stronger. Districts must embrace multi-layered endpoint security solutions and the latest technologies, such as unified platforms and extended detection and response (XDR) capabilities, in order to protect their networks.