Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The company is giving $18.2 million in grants to the San Francisco and Oakland school districts and two nonprofits to improve student outcomes and opportunities.
The Oracle Academy Cloud Program will give students, schools and higher education institutions access to workshops, product discounts and other resources focused on computer science.
The content covers learning standards in areas such as careers in gaming, maintaining healthy practices, self-management and interpersonal communications, as well as an overview of esports gaming and complete lesson plans.
The Samsung Solve for Tomorrow Contest gives classrooms the opportunity to compete for funding to develop projects that serve their local communities.
ED is funding an effort to widen the scope of a national initiative aimed at providing STEM resources and training for museums and science centers.
Of five major content areas covered in math classes — numbers and operations, measurement, geometry, data and statistics, and algebra and functions — teachers are putting a bigger emphasis particularly on algebra and functions in math class beyond what they were doing a dozen years earlier. And in science, students are discussing the kinds of problems engineers solve more frequently.
Registration is now open for the third annual Cyber Robotics Coding Competition.
Georgia State University, Clayton County Public Schools and Curriculum Associates are working together to find ways to effectively teach math and improve student achievement.
Vernier Software & Technology is introducing two new sensors to help students understand human physiology.
The FIRST LEGO League Jr. Discovery Edition will invite teams of four children to build a solution to a given challenge using LEGO DUPLO pieces. The goals are to help them gain confidence, begin to develop skills for facing future challenges and discover the fun of learning.
Adopting Zero Trust is a multistep process and quite a journey for most K-12 institutions — but the journey isn’t necessarily linear.