STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A California school district is launching a joint STEAM career program with an esports tournament. The Compton Unified School District esports program is intended to help students develop STEAM skills, especially in computer programming, and develop their abilities in collaboration, digital literacy, critical thinking and problem-solving.
- By Dian Schaffhauser
- 10/01/19
A new program from startup incubator New Lab provides Brooklyn South high school students with opportunities to develop projects that explore the impact of technology on different industries.
A $150,000 grant from the U.S. Air Force will enable the National 4-H Council to work with three states to provide free educational materials related to STEM.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
- By Dian Schaffhauser
- 09/24/19
The new PBL unit will provide teachers with resources to explore hunger and malnutrition issues around the world in their classrooms.
OpenSciEd is rolling out one of the first curricula that both aligns with the Next Generation Science Standards and, as an open science education resource, is free.
- By Dian Schaffhauser
- 09/23/19
The Oracle Academy Cloud Program will give students, schools and higher education institutions access to workshops, product discounts and other resources focused on computer science.
The company is giving $18.2 million in grants to the San Francisco and Oakland school districts and two nonprofits to improve student outcomes and opportunities.
The content covers learning standards in areas such as careers in gaming, maintaining healthy practices, self-management and interpersonal communications, as well as an overview of esports gaming and complete lesson plans.
- By Dian Schaffhauser
- 09/13/19
The Samsung Solve for Tomorrow Contest gives classrooms the opportunity to compete for funding to develop projects that serve their local communities.