Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
T-Mobile is kicking off its second annual competition to encourage young people to create projects that can help their local communities.
Google’s contest to help students develop new ideas to further their STEM educations has selected its winners.
Ozobot is launching what it’s calling the first “STEAM learning management system,” Ozobot Classroom.
The High School Esports League, which claims a membership of 1,500 high schools, is offering the "HSEL Esports Equipment Bundle" for $4,000 per year.
Plans are for 300 students from across the state to reside at the school, most, if not all, juniors and seniors. A bond package passed by voters in 2016 provided the project with $58 million, which has an estimated project budget of $73 million.
New York University's Tandon School of Engineering is offering a free workshop for local middle school teachers on developing STEM lessons in the life sciences, physical sciences and mathematics.
3D printing is a technology that can be as complex or as simple as you make it. These ins and outs can help you simplify how 3D printing works in the classroom.
The educational software and equipment company is forging new relationships with four other companies to beef up its coding offerings.
Google today launched Code with Google, a new compilation of resources for K-12 educators for exploring computer science in the classroom.
Topics include effervescence, chromatography, liquids in microgravity, and Newton's law. The six scripted experiments include explanatory videos, standards alignment, a materials list, set up information and step-by-step instructions for teachers to use in the classroom, to prepare their students for the live lessons from space that Christa McAuliffe had planned to teach.