STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Over Half of Students Surveyed See Coding Skills as Vital But Over a Third Lack Learning Access

A new survey by KX shows that over half of U.S. students ages 16–23 believe coding skills are as important as foreign language skills for future career prospects, yet more than a third say they lack educational access to coding programs.

Application Period Now Open for $135M in ED Magnet Schools Assistance Program Grants

The U.S. Department of Education is now accepting applications for $135M in new grants this year to establish or revise magnet school programs that assist local education agencies in the desegregation of schools, part of the Magnet Schools Assistance Program.

CoderZ Launches At Home Program

CoderZ has launched a new version of its computer science learning program: CoderZ at Home. The new release is targeted to those working outside the classroom, including students engaged in remote learning and students who are homeschooled.

Savvas Learning Acquires Canadian Digital Math Provider Rubicon Publishing

Savvas Learning, a provider of digital learning solutions across all K-12 grade levels and subjects, announced today it has acquired Rubicon Publishing, the developer of Canada's most widely used all-digital math instruction.

Teacher Training and Expanded Student Lessons Added to Free Pathfinders Computer Science Learning Platform

Infosys Foundation USA has launched a new Springboard digital skills initiative in the United States to provide educators, students, and aspiring professionals with free training and instructional content in computer science, and it includes expanded computer science, coding, and design lessons for K–12 students; streamable coding lessons for K–5 classrooms; and professional development content for teachers to learn how to teach computer science with no prior experience in the subject.

Educational Robotics to Top $4 Billion by 2028

The need for robotics in education will help drive double-digit annual growth worldwide through 2028.

Carolina Biological Launching Certified OpenSciEd Middle School Units and CTE

Carolina Biological, a supplier of instructional materials for science classes, on Tuesday unveiled new “certified” print and digital versions of OpenSciEd science instructional units for grades 6–8, including complete lab kits and flexible purchase options for schools, the company said in a news release.

VHS Learning To Provide Free AP STEM Courses in Select Schools Through Massachusetts Initiative

Online learning nonprofit VHS Learning will provide free online Advanced Placement courses in STEM subjects to up to 1,500 Massachusetts high school students students during the 2022-23 school year in a partnership with the Massachusetts Department of Elementary and Secondary Education with funding from the U.S. Department of Education.

SXSW EDU 2022 Gears Up To Reimagine Education: From Practical to Profound

Since COVID-19 turned the U.S. education system upside down, the movement to "reimagine education" seems to be having a moment, and SXSW EDU attendees can expect to hear a lot of discussion on remaking America’s public school norms when the event returns in-person March 7–10 in Austin with more than 350 in-person sessions, dozens of which will be streamed online as well for virtual attendees.

Tearing Down the Intrinsic Barriers That Hold Girls Back in STEAM Education

Ensuring equitable access for all students to STEAM learning and career preparation is everyone's job: At home, parents should encourage their children to participate in what they like, disregarding what marketing executives decided was “appropriate” for girls or boys; and at school, teachers must encourage both girls and boys in their formative processes, wherever that might lead them. Technology (or any career) has no gender; it should be open to everyone who takes an interest in it.

Whitepapers