Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
An online open source program originally designed to help software developers collaborate but then modified to help teachers manage computer science-oriented workflows in their classrooms has added a function intended to simplify its use across the school.
Students who appreciate math have almost a month to create an "elevator speech" video telling others why math is important and relevant. One winner will have his or her one- or two-minute movie shown during an upcoming math conference and win $1,000.
Microsoft and VictoryVR have made a library of virtual-reality-based science content available free to schools that are using headsets running Microsoft Windows Mixed Reality.
Robotics programs across the country are appealing to non-STEM-oriented students too, even as they learn science, tech, engineering and math (along with a whole bunch of soft skills) on the side.
To help educators understand how to set up STEM-oriented 3D printing experiences for their students, MakerBot, which sells 3D printers, has put together a bundle of free resources for teachers, available in its educator program.
While dissections are an integral part of most biology classes, many states now have laws in place that give students the right to opt out of animal dissections. The new solution offers schools an option, starting with a VR frog, which is expected to be available in this quarter.
The project was undertaken by video game lover and STEM coach, Jennifer Snyder, who saw the gear in use at the University of North Carolina Charlotte and added it to her wish list.
KinderLab Robotics has released a new curriculum for early elementary grades designed to support education in robotics, coding and computational thinking. "Growing with KIBO - A Progressive Robotics Curriculum for Grades K–2" also offers integration with arts and literacy activities.
English language learners are underrepresented in STEM fields, in both college and on the job. To understand how education can better work with these students (who could speak one of 350 different languages in the United States) is the topic of a new report from the National Academy of Sciences.
A new 3D printing technique developed by University of Michigan researchers is producing results in one-one hundredth the time of conventional printers.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.