STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


How We Ran a Student Hackathon Online

This education provider that teaches students to code ran its first hackathon virtually and drew more than a hundred young participants in a two-day event.

Adobe Offers At-Home Access to Creative Cloud Through 2020

Adobe is providing its K–12 volume license customers with at-home access to its suite of creative tools collectively known as Creative Cloud. The deal allows schools to provide all students and staff with access to Creative Cloud apps at home through the rest of the year and into 2021.

LEGO Education Releases Middle School Lessons and Teacher Guides

LEGO Education is priming to help teachers in the new school year with initiatives intended to serve learning, whether it takes place in person or remotely. New programs include STEM lessons that include physical movement; downloadable teacher and parent guides; and a new online teacher community. Although the resources are all available at no cost, some may require access to LEGO or other products that aren't free.

Penda Learning Adds New Science Activities, Boosts Integrations

Education technology company Penda Learning has added 850 new interactive science activities for grades 3-10 to its digital, game-based learning platform and introduced program improvements and integrations.

Astronomy Lessons Available in Homeschool Edition

Slooh, a company that allows for space exploration via a network of online telescopes, has launched a homeschool astronomy program. The science lessons will include weekly webinars for students.

Minecraft for Chromebooks Arrives

As Microsoft promised a few weeks ago, the company has announced general availability of Minecraft: Education Edition for Chromebook devices, just in time for the start of school. The release comes with two new features for all users.

U.S. Teachers Evolving on Science of Evolution

A survey done in 2007 found that only a third of public high school biology teachers were able to present the subject of evolution in a way that satisfied national science experts. And 13 percent of teachers offered creationism as a "valid scientific alternative" to evolution.

CoderZ Intros Python Course for Middle and High School Students

Education technology company CoderZ has added a new programming course to its suite of coding and robotics products. Python Gym is intended to help students in grades 7-12 gain a basic understanding of object-oriented programming by working on Python programs.

Minecraft Coming to Chromebook

Microsoft: Education Edition is coming to the Chromebook, and the Microsoft division is seeking beta testers. Up until now, people had to run hacks if they wanted to play the game on their Chromebook computers.

PlayVS Adds Recreational Esports and Overwatch to Play Roster

Esports company PlayVS is introducing a two-league system to high school play: varsity, which it's already had, and recreational, which is new. It's also adding Overwatch to its offerings for high school gaming.

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