Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
GGLeagues said it would launch its first season of 2021 on Jan. 16.
The expansion of content will address curriculum needs in STEM, social studies and American civics.
Two education organizations are teaming up to launch an esports league and tournament in California. California League of Schools, which provides professional development to teachers and administrators, is working with Mastery Coding, which develops computer science courses, to launch the California League of Esports.
NVIDIA has launched its new Jetson Nano 2GB Developer Kit, a new system designed for “learning, building and teaching AI and robotics.”
Here are five reasons to use a robotics, coding and computing platform to attract and keep more students interested in STEM subjects and careers.
A company that creates space-based educational programs has released a new STEM kit that can be used by students in the classroom or at home.
The skillset of tomorrow’s leaders, our nation’s students, are currently taking shape, but there’s a major problem that’s setting them back: the lack of diversity in science, technology, engineering and math, better known as STEM.
Applications are now being accepted for the 2020 Technology Awards program sponsored by the National Science Teachers Association (NSTA) and ed tech company Vernier Software and Technology.
Could a "moonshot" effort draw a million more girls and young women into STEM fields? That's the intent of new initiative that will embed STEM learning opportunities into out-of-school programs over the next five years.
The North America Scholastic Esports Federation is hosting the first NASEF 2021 Digital Rube Goldberg Machine Minecraft Contest. Throughout this fall, teams of students will compete by imagining, designing and building machines using the block-oriented game; then, during the second half of the academic year in 2021, there will be a finals challenge when students will string together a series of designs to create a zany chain-reaction Rube Goldberg Machine.
In the wake of recent world events a flood of federal funding has unleashed the power of digital learning. IT leaders now have a pressing obligation to ensure the security of both student data and school systems.