Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Vernier Software & Technology is introducing two new sensors to help students understand human physiology.
The FIRST LEGO League Jr. Discovery Edition will invite teams of four children to build a solution to a given challenge using LEGO DUPLO pieces. The goals are to help them gain confidence, begin to develop skills for facing future challenges and discover the fun of learning.
The College Board has released some preliminary data on the Advanced Placement Computer Science Principles assessment for 2019. Three years after the launch of the course and its exam, according to the nonprofit, participation has more than doubled. Over the same period, the number of female students and students of color tackling AP CSP also more than doubled.
In the previous two years teachers have received almost $190,000 to support their classroom needs.
T-Mobile is kicking off its second annual competition to encourage young people to create projects that can help their local communities.
Google’s contest to help students develop new ideas to further their STEM educations has selected its winners.
Ozobot is launching what it’s calling the first “STEAM learning management system,” Ozobot Classroom.
The High School Esports League, which claims a membership of 1,500 high schools, is offering the "HSEL Esports Equipment Bundle" for $4,000 per year.
Plans are for 300 students from across the state to reside at the school, most, if not all, juniors and seniors. A bond package passed by voters in 2016 provided the project with $58 million, which has an estimated project budget of $73 million.
New York University's Tandon School of Engineering is offering a free workshop for local middle school teachers on developing STEM lessons in the life sciences, physical sciences and mathematics.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.