Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Coding competitions drive critical thinking and help students develop workforce skills. Here’s a look inside the recent state finals for the New Hampshire Cyber Robotics Coding Competition, held at the University of New Hampshire campus in Durham.
The deadline for American Honda Foundation’s STEM grant is fast approaching. Each year, the organization awards grants of $20,000 to $75,000 for STEM and STEAM education projects, with an average of 27 grants awarded annually.
To celebrate the 50th anniversary of the Apollo 11 moon landing, which took place on July 20, 1969, a Montana university will be hosting a free, five-day summer camp for middle schoolers interested in STEM.
An open source project at Michigan Technological University can turn waste plastic into high-quality 3D printing filament.
The lab is used for robotics, coding and computer aided drawing and design lessons, as part of a "STEM micro campus" within the school.
LEGO Education today revealed SPIKE Prime, a hands-on classroom robotics and coding system for grades 6–8.
Recently, Creating IT Futures, a charity within CompTIA, the IT industry association, has acquired TechGirlz, which focuses on helping middle school girls gain a love for technology and consider jobs in robotics, digital media and other areas through volunteer-led workshops.
The program will use virtual reality and online coaching. The purpose: to help principals improve their abilities to observe, analyze and communicate improvements to classroom instruction, particularly as it relates to access and equity in STEM.
Curriculum Associates has released Ready Classroom Mathematics, a new hybrid print/digital curriculum for K–5 mathematics.
A music teacher shares how she taught her K-4 students science, technology, engineering, arts and math without sitting them down in front of laptops or tablets.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.