STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Updated: Free Social and Emotional Learning (SEL) Resources for Schools During the COVID-19 Outbreak

In response to COVID-19-related school closures affecting more than 56 million students in the United States, STEM/STEAM education companies and other organizations have stepped forward to help educators reach students in virtual ways. (Updated June 11)

Updated: Free Science Resources for Schools During the COVID-19 Outbreak

A listing of science resources organizations are offering for free in response to COVID-19-related school closures. (Updated June 8)

Updated: Free Math Resources for Schools During the COVID-19 Outbreak

A listing of math resources organizations are offering for free in response to COVID-19-related school closures. (Updated June 8)

New Reports Examine Inequity in Math Ed, Offer Steps Forward

Children's early math success (as early as age 5) serves as a "predictor" for later success in both math and education. Yet there are structures and practices put in place in those early years, the authors of two new reports argue, that either "contribute significantly" to students' success and confidence with math or limit it.

CTE School Offers Free Summer Online Esports Camp

An online public high school is planning for a free summer camp that delivers coding lessons in the morning for students and then runs esports lessons in the afternoon for those same students.

'I am a Scientist' Helps Students Envision Future Careers

Two women, one a physicist and the other a designer, have launched a nonprofit initiative to help every student in middle school or high school envision the possibility of becoming a scientist. The "I Am A Scientist" project provides free "toolkits" to help teachers, families and young people themselves break down stereotypes about scientists while also introducing the students to various STEM fields.

Dash Robot Gets Virtual World

Wonder Workshop, the education technology company that introduced Dash and Dot to classrooms, has developed a virtual world with a virtual robot for student access in remote classes.

Minecraft Gets Hub for Teaching Resources

Microsoft has compiled a hub of resources for helping teachers and families use Minecraft: Education Edition to teach students at home.

XPRIZE Announces Video Game Design Challenge for Students

XPRIZE — the organization known for designing and managing major prize competitions to spur major technological advances — is launching XPRIZE Connect, a new program to get young people to pursue careers in STEM (and eventually become XPRIZE competitors themselves).

NASEF Runs Non-Player Esports Challenge

Prize bundles include $500 individual scholarships and esports club grants, along with gift cards, a pizza party, tech gear and recognition on the NASEF website and social media.

Whitepapers