STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.

Bluum Adds New Solutions for Esports, STEAM Curricula, School Security

Ed tech company Bluum has introduced customizable kits with five new solutions for K–12 and higher education, it announced at its recent Impact 2024 conference.

Iowa Program Adds Derivita Math Resources to Bolster STEM Curricula

Digital mathematics platform company Derivita has been chosen as one of 14 providers by the Iowa Governor's STEM Advisory Council at the Iowa Department of Education to be part of the state's 2024-25 Iowa STEM Scale-Up Program.

Orbbec and Hiwonder Partner in Educational Robotics

3D vision technology company Orbbec and educational robot manufacturer Hiwonder have partnered to add Orbbec's 3D capabilities to Hiwonder's mobile robot platforms, the companies announced at this year's Consumer Electronics Show.

STEM Forward Program to Take Students on a Virtual STEM Tour of Japan with Olympian Katy Ledecky

Panasonic North America, Discovery Education, and Olympic and World Champion Katy Ledecky will team up to take students in middle and high school on a second virtual tour through the educational program STEM Forward.

New Alliance to Upskill Girls and Women in AI, Coding, and Entrepreneurship

Global tech education nonprofit Technovation has announced The AI Forward Alliance (TAIFA), backed by partners UNICEF, the Grameen Foundation, Google, and others, to increase support for girls and women to work in the AI industry globally.

ED and EXPLR to Hold National STEM Student Festival in April 2024

The U.S. Department of Education (ED) and streaming educational content company EXPLR have partnered to host the first National STEM Festival in April 2024 in Washington, D.C. The festival will recognize outstanding student innovators in STEM projects.

Games for Change 2023-24 Game Design Challenge to Focus on Solutions to Climate Change

Game design program and competition organization Games for Change (G4C) has announced its 2023-24 Student Challenge for middle and high school students, focusing on social impact game design. The theme this year is solutions to climate change to promote "greener communities, healthy oceans, and eco-friendly fashion," the organization said.

2024 STEM Competition Open Now for Teens 13-16

Phillipe Cousteau Jr.'s nonprofit EarthEco International is inviting submissions from United States teens aged 13-16 to compete in the 2024 OurEcho STEM Challenge. The challenge goal is for proposals to identify local ecological threats to biodiversity and propose solutions to protect or repair them.

Imagine Learning Debuts Imagine Robotify Coding Course for Eighth Graders

Imagine Learning (IL) has announced a course specifically to teach eighth grade students how to code by controlling a browser-based virtual robot, without the need for expensive hardware or software.

Science Techbook for Texas K-8, Biology Classrooms Now Available Statewide in English, Spanish

K–8 and biology educators across Texas now have access to Spanish and English versions of Discovery Education’s Science Techbook for Texas, a core instructional curriculum created from the ground up expressly for Texas students, DE said in a news release.