Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
"Gaming competitively is similar to a lot of other sports and competitions in the sense that it takes a considerable amount of time, practice and skill to do well."
The lessons use esports to teach a variety of career skills. The project, which involves schools in Miami-Dade County Public Schools, is being done in partnership with affiliate Florida Scholastic Esports League (FLSEL), a nonprofit that uses experiential learning to support teenagers and young adults in the state. The curriculum has been credentialed by the state.
A nonprofit pursuing the goal of helping prepare 100,000 teachers to teach STEM subjects in American classrooms by 2021 recently issued a report on 10 trends for 2020, placing diversity challenges at the top of the list.
The Future Engineer program funds computer science courses at more than 2,000 high schools, according to Amazon. The goal is to support students in underserved and underrepresented communities.
Students attending schools that belong to the High School Esports League (HSEL) will be eligible for "For the Gamers" scholarships being granted by eFuse. So far, slightly more than $200,000 have been donated, almost all of that by eFuse, which operates a social network for esports and video games.
The number of opportunities in esports has nearly doubled year over year.
When we discuss STEM education, it's easy to focus on acts of teaching and learning. But if our vision of STEM is only confined to the classroom, we risk ignoring a large portion of what the true essence of STEM education is all about. It is more than just a collection of subjects taught in isolation. In its truest form, STEM is a state of mind: a practice of critical thinking and problem-solving that learners engage in throughout life.
Discovery Education and Siemens have opened the 2020 Possibility Grant Sweepstakes, which will award $10,000 to one educator that can be used for “a science lab makeover and/or STEM-related equipment, supplies, or technology.”
Six school systems have announced the introduction of esports teams in the last month.
PlayVS and Epic Games are launching a Fortnite league for high school and college. In response, at least one state has nixed the playing of varsity Fortnite in high schools because the game's weaponry includes guns.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.