STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


State Progress on K-12 Computer Science Ed Policies: 'We Have a Long Way to Go'

According to a new report, "States must both inspire and prepare a far greater number of students to pursue CS education and related careers."

Report: Funding More Equitable in CA K–12 But Gaps Persist

School district funding in California is more equitable but access gaps persist, according to a new research study published by The Education Trust–West.

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms

Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.

MIT Brings Free Science and Math Video Lessons to Charter High Schoolers

The agreement with Atlantis Charter School is the first of its kind for the "Blended Learning Open Source Science or Math Studies" or BLOSSOMS program. While other schools have used BLOSSOMS on an ad hoc basis, the latest arrangement will include professional development starting this month for teachers to help them improve their STEM instructional practices.

Shmoop Releases Suite of NGSS-Aligned Online Science Courses

Shmoop, a digital publisher known for its test prep and certified online course, is now offering a full suite of NGSS-aligned online science courses. They cover all the core high school subjects — biology, chemistry, physics, earth science and physical science.

Students Challenged to Test Computer Security Skills

Middle and high schoolers have a chance to get some hands-on experience in hacking, decrypting and reverse engineering a network in a competition running through April 14 hosted by Carnegie Mellon.

Casio Adds High-Res, Touchscreen LCD Display Graphic Calculator to PRIZM Lineup

Math teachers and others who are attending the National Council of Supervisors in Mathematics (NCSM) annual conference April 3-5 or the National Council of Teachers of Mathematics (NCTM) annual conference April 5-8 can see Casio's new fx-CG500 graphic calculator in action.

World's First Fully Interactive Coding Studio for Kids to Launch in Chicago

A trio of tech entrepreneurs have launched Codeverse, the world’s first “hackable” classroom, studio and vertically integrated technology platform designed to teach children ages 6 to 12 the skill of coding. The studio is scheduled to open in Chicago in July.

San Francisco High Schoolers Tap AR to Tackle Environmental Issues

In the city that has been leading the fight to slow climate change, students will soon spend class time using an augmented reality (AR) game to figure out how to reduce greenhouse gas emissions.

Edgenuity Offers New Online Courses for CA High School Students

Edgenuity, a provider of K–12 online and blended learning, is offering California high school students innovative new courses, including a state-required contemporary health course and a suite of electives that have earned “a-g” approval.

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