STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Zaniac, a national, after-school STEM franchise that utilizes robotics, Minecraft, 3D printing and computer programming, will debut its first Kentucky campus this fall in Louisville.
Two new kits from REcharge Labs encourage students explore solar power by conducting hands-on experiments.
Cross-curricular projects delve into sustainability issues, the societal implications of inventions and how rivers give birth to civilizations.
- By Meghan Raftery, Michelle Warrington, Kate Dodson, Darren Faust
A $3 million grant from a foundation in North Carolina will be dedicated to programs intended to improve the quality of life for men and boys of color in the state of Kentucky.
- By Dian Schaffhauser
Kansas City Public Schools’ first sponsored charter school has received $1.6 million from two local philanthropic groups.
On Saturday, June 4, the MIT Lincoln Laboratory held a one-day, hands-on workshop for 40 high school girls to teach them introductory camera physics and technology.
Code.org will use the donation over the next five years to expand access to computer science education to underrepresented populations.
A girl who knows how to code can change the world. At least, that’s what Markie Wagner of Whittier, CA thinks.
Motorola Solutions Foundation, the charitable arm of Motorola Solutions, is providing $2.81 million in grants to organizations to promote STEM education, with a focus on women and people of color.
The Congressional App Challenge provides students the opportunity to show off their coding skills and receive recognition.