STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


STEM Learning Kits with Arduino Sensors Now Free for Teachers

The kit (typically priced at $150) includes an Arduino sensor board, which lets students conduct basic coding experiments and collect data through small, commercial satellites.

Non-Profit Seeks Classrooms for Gaming Pilot

Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.

IBM Rolls Out Free AI Tool for Math Teachers

Teacher Advisor with Watson 1.0 uses artificial intelligence from Watson, IBM's Jeopardy!-playing robot, now trained by math experts with feedback from more than 1,000 math teachers, to help K-5 teachers with targeted math resources for their students.

San Francisco and Oakland Districts Expand Computer Science Ed with $12.2 Million Salesforce Funding

Both San Francisco Unified School District (SFUSD) and Oakland Unified School District (OUSD) are continuing their existing partnerships with the SF-based cloud computing company, and will receive $7 million and $5.2 million respectively.

Deadline Looms for $5,000 STEM and Tech Grants

Educators and parent groups have less than three weeks to apply for $2,000 to $5,000 grants from the Lowe's Small Toolbox for Education grant program.

Cornell Engineering Debuts Online Collaboration Space for Makers in Grades 6-12

The new site offers tools for users to meet other makers, learn about engineering disciplines, share projects or meet mentors among Cornell graduate students, alumni and professors.

NSTA Releases STEM Curriculum Series Focused on Innovation

The National Science Teachers Association’s NSTA Press has released the first five books of its new STEM Road Map Curriculum Series for K–12.

European Game-based Learning Study Underway Across 5 Countries

European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.

Google Unveils Digital Collection and Upcoming Curriculum on U.S. Latino Arts and Culture

Ahead of National Hispanic Heritage Month, Google released a collection of more than 4,300 archives and 90 multimedia exhibits, as well as virtual tours on Google Expeditions that share stories related to Latino history, culture and contributions in the United States.

Report: More Students Hit NWEA Reading and Math Targets Through Personalized Learning

For the “2016-2017 Impact Report,” Education Elements shares learning outcomes data from a select set of school districts with established implementations of personalized learning.

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