STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Both Common Core and NGSS emphasize the importance of speaking, listening and communicating about mathematical and scientific concepts. Integrating literacy tools into STEAM subjects does more than help students and teachers fulfill objectives. Better literacy helps students identify and more thoroughly understand key concepts.
MusicFirst has teamed up with Soundtrap, an online music studio that allows users to record songs and podcasts, to offer a cross-platform music creation within its portfolio, the MusicFirst Online Classroom.
Every year, legions of K–12 students read through Shakespeare’s plays and sonnets in their English and language arts classes, but do they really understand what they’re reading? One website aims to make sense of the Bard’s poetic yet perplexing lines in modern English for contemporary young readers.
The Indiana Department of Education has awarded grants to 32 school districts to help boost students’ use of technology in the classroom, according to the Associated Press.
Districts with multiple makerspaces describe what works.
To celebrate International Women’s Day Wednesday and Women’s History Month in March, NASA and Google Expeditions have teamed up to launch a series of virtual experiences that bring students into the careers of seven women working in STEM.
The new Ready Central hub supplies training videos, implementation tips, planning tools, best practices examples and more resources that support a blended core learning program.
FutureEd, a new education policy think tank, has launched today, offering online news, analysis and research that’s independent, nonpartisan and “solution-oriented.”
Can a single visit to an art museum impact the minds and hearts of K–12 students? That is the question on the minds of a couple of national arts organizations as they launch a national research project aimed at determining the cognitive and emotional values of art museum field trips.
Researchers have determined that after-school programs can help students in grades 4 through 12 improve their knowledge of science, technology, engineering and math (STEM) fields.