STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
NASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points.
San Antonio Independent School District will be opening a hi-tech high school this fall — the first in a network of industry-led, career-themed schools.
An education technology start-up that intends to offer a platform that uses artificial intelligence to help people break down their education goals into achievable segments has just acquired a bot created by a 14-year-old to remind users to do their homework.
- By Dian Schaffhauser
A majority of parents will say their children favor math and science subjects the most in school, while they themselves tend to think reading and writing skills are more important for future success, according to new survey data from the Overdeck Family Foundation and the Simons Foundation.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
PBS is recognizing 52 teachers across the country for their integration of digital media in the classroom in the network’s fifth annual PBS Digital Innovators Program.
Start with a small cohort of teachers; provide professional learning opportunities to all teachers; include school leaders in the training. Those are some of the more obvious best practices tied to professional development for teachers learning how to teach to the Next Generation Science Standards, shared in a new guide published by NGSS.
- By Dian Schaffhauser
Ed tech company Learning.com is partnering with Codesters, a platform for K–12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students’ coding skills.
California’s Fallbrook Union Elementary School District has entered into a new partnership with Discovery Education, a provider of digital content and professional development for K–12 classrooms.
In addition to reducing testing time for elementary and middle school students, the VDOE has updated its test-delivery system to be compatible with iPad, Chromebooks and other devices.