STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
PricewaterhouseCoopers (PwC), a multinational professional services company, is launching “Access Your Potential,” a five-year, $320 million commitment that will focus on providing tools, training and mentorship to students, educators and guidance counselors across the United States, with the goal of closing the opportunity, education and skills gaps.
The MakerMinded digital platform will connect Ohio students to advanced manufacturing learning experiences. Teachers and students can participate in STEM-related activities, while competing against other participating schools.
This week at the National Science Teachers Association (NSTA) National Conference in Los Angeles, Pasco Scientific is unveiling the third edition of “Essential Physics,” a deeply digital curriculum that brings physics concepts to life in ways that text and static images cannot.
The grandson of famed oceanographer Jacques Cousteau has launched a new, free website to introduce students to STEM careers.
- By Dian Schaffhauser
Among the many recommendations: working with community colleges and K-12 to "ensure smoother transitions and a more cohesive K-16 learning experience."
- By Dian Schaffhauser
Virginia Governor Terry McAuliffe recently allocated $600,000 in competitive grants to 16 high schools in and technical centers to revamp career and technical education (CTE) programs.
The Smithsonian is collaborating with tech company Lenovo to foster STEAM (science, technology, engineering arts and math) learning in school and after-school programs using the Smithsonian Learning Lab, a free online toolkit to find, customize and share digital museum resources with others.
The American Society of Mechanical Engineers (ASME) Foundation and Future Engineers, an online education platform, have chosen winners for their 3D Mars Medical Challenge: Lewis Greenstein, 18, of Seattle, and Lauren Lee, 12, of Cupertino, CA.
A new national initiative from Discovery Education and Tata Consultancy Services will provide professional development content to more than 20,000 teachers in the United States so that they can introduce computational thinking concepts in computer science education.
An all-girls team from Hartland, MI — the Pink Eagles — has won the grand prize for the 9–12 age group in the Wonder League Robotics Competition.