STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The National Science Board, the National Science Foundation's policy arm, has released an interactive infographic that explores 25 years of science, engineering and health doctoral pathways.
University partnerships offer benefits for K–12, especially for STEM and STEAM programs — and not just in the ways you might expect. From expertise and mentoring to hands-on experiences and career exposure, the positive results of working with higher ed faculty impact students and K–12 educators alike.
The free Geek Squad Academy program from Best Buy has served more than 26,000 students over the last 10 years and will train an additional 8,500 underserved teens this year in 3D design, computer science, robotics, digital music and film production, and other tech trends that could be used in their future careers.
New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.
Schoology is rolling out enhanced question types to its learning management system, in an effort to give educators more flexibility to assess and impact individual student progress.
The National Science Teachers Association (NSTA) today launched a series of programs for K–12 school districts to meet the increasing demand for high-quality professional learning for science teachers. NSTA is now offering District Professional Learning Packages, a variety of tailored programs that support the implementation of new science standards, help elementary teachers infuse science literacy and STEM learning in the classroom and encourage secondary science educators to engage students in scientific practices.
NASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points.
San Antonio Independent School District will be opening a hi-tech high school this fall — the first in a network of industry-led, career-themed schools.
An education technology start-up that intends to offer a platform that uses artificial intelligence to help people break down their education goals into achievable segments has just acquired a bot created by a 14-year-old to remind users to do their homework.
- By Dian Schaffhauser
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.