STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A new law passed in Iowa requires the state's Department of Education to establish standards in computer science for K-12 and a credential for teachers who teach CS.
- By Dian Schaffhauser
DFRobot, a robotics and open source hardware provider headquartered in Shanghai, China, recently released a kit to teach young inventors to think creatively.
Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.
Three students behind reVIVE, a virtual reality solution that offers an alternative way to diagnose attention deficit hyperactivity disorder (ADHD), took first place at the Disrupt NY 2017 Hackathon.
Leslie Fisher has turned her name and talents into her own successful ed tech consulting company. She will present at seven different sessions during the ISTE conference, June 25-28, in San Antonio, TX.
Evan Boorman started CodeREV after running a successful tutoring company. He spoke with THE Journal to discuss the CodeREV summer camps, as well as the necessities of teaching coding and STEAM to young people.
The new CoderZ online learning environment teaches students to code in a virtual environment and can also be configured with many physical robots, like the Lego Mindstorms Education EV3.
Students from around the world will participate in Destination Imagination's 17th annual Global Finals competition in Knoxville, TN, May 24-27, showcasing their innovative solutions in a tournament format.
Constellation Energy provides multiple grants of $25,000 each year for science and technology-related education programs in grades 6–12 (and $50,000 for higher education grants). Last year, 17 projects received funding totaling $400,000.
Cyberattacks appear to be on the rise; however, young professionals equipped with computer science (CS) skills to combat those threats are not growing at the same pace as the need. That’s the assessment from various recent sources and reports, from news sites to companies that track cybersecurity.