STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The highest achieving students from Generation Z anticipate building careers in STEM fields and healthcare, and they aim to do it with advanced degrees and studies abroad.
A professional development program operating in rural Maine was recently awarded a $1.85 million grant from the National Science Foundation to turn its hybrid video coaching program into an entirely online format. The Afterschool Coaching for Rural Educators in STEM coaches educators as well as librarians on how to bring out-of-school STEM learning opportunities into their communities.
Charlotte Mecklenburg Schools in Charlotte, NC recently rolled out a blended learning program using learning resources from PASCO Scientific and now the school district wants to adopt the company’s wireless sensors and accompanying software to foster hands-on, inquiry-based learning opportunities in STEM classes.
Oregon-based Vernier Software & Technology is providing tips and resources for viewing the “Great American Eclipse,” Aug. 21, 2017, and the scientific data-collection company is urging educators to collect and share data from the event.
Classroom technology company Boxlight has been selected as the convening agency for the Georgia STEM Girls Collaborative, which works with schools, informal educators, educational programs, businesses and industries that are committed to boosting girls’ engagement in STEM.
The Siemens Foundation has launched the latest round of its STEM competition, which awards winning students scholarships of up to $100,000.
Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.
The national nonprofit, which teaches young women computer science (CS) skills, is bringing its flagship CS summer program to 11 cities in the United States.
At a recent workshop hosted by public and private leaders in tech, diverse groups of high school students in Atlanta, GA practiced their coding skills and gained first-hand experience building and programming microcontrollers.
Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.