Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
An Austin-based consortium with an interest in education technology is seeking funding to launch programs for young people in jail, explore topics such as substance abuse and suicide and help teens learn about careers.
Both students and coaches on teams that belong to the North America Scholastic Esports Federation can take advantage of free online coaching for League of Legends later this month. NASEF's training is part of its "Scholastic Esports Academies."
LEGO Education has started shipping SPIKE Prime, a hands-on classroom robotics and coding system for middle school.
The Educators of American Micro-Grant Program is awarding educators $250 to $5,000 for classroom technology to support student success. The organization reviews micro-grant applications on a quarterly basis (in January, April, July and October).
A new report noted that young women have "many opportunity windows"during which the intervention of role models, particular kinds of messaging, involvement in engineering activities and the use of student-centered learning "can have a significant impact on her choices and persistence."
A college in New Jersey hosted 300-plus girls this week for an inaugural coding challenge. The New Jersey Institute of Technology invited in middle and high schoolers from 25 schools to participate in a first-ever coding-based competition. All are part of after-school "Girls Who Code" clubs.
A Silicon Valley library’s quest to ignite innovation.
Two schools in Oregon, one secondary and the other postsecondary, have renewed and expanded a partnership that helps higher schoolers pursue STEM education and careers.
An energy company donated eight robotics kits to a Massachusetts high school. Exelon Generation's gift, worth an estimated $12,800, increased the number of kits available for student use in robotics and engineering classes at Everett High School.
The training partnership with the security-focused SANS Institute helps female higher schoolers explore cybersecurity and learn more about career opportunities in the field. Those who go through the gaming itself may also win scholarships.
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.