Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
3D printing is a technology that can be as complex or as simple as you make it. These ins and outs can help you simplify how 3D printing works in the classroom.
The educational software and equipment company is forging new relationships with four other companies to beef up its coding offerings.
Google today launched Code with Google, a new compilation of resources for K-12 educators for exploring computer science in the classroom.
Topics include effervescence, chromatography, liquids in microgravity, and Newton's law. The six scripted experiments include explanatory videos, standards alignment, a materials list, set up information and step-by-step instructions for teachers to use in the classroom, to prepare their students for the live lessons from space that Christa McAuliffe had planned to teach.
Pitsco Education and SmartGurlz are partnering to launch a new coding solution to increase diversity awareness among third to fifth graders.
UBTECH Education is looking to expose more students to robotics and engineering through a new competitive grant program targeted toward school districts.
Wonder Workshop's Class Connect is designed to equip educators with online tools that can track student progress with coding and robotics lessons.
The Microsoft-NASA collaboration will give students hands-on experiences to think about the considerations that astronauts need to think about when living in space.
Microsoft is making changes to its education apps to enable more interactive learning experiences.
MIND Research Institute is releasing an update to ST Math that includes new group activities centered around math games.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.