STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
This robotics teacher has found creative ways to continue STEAM lessons with her students virtually, even when they don't have robots.
- By Dian Schaffhauser
- 12/08/20
A nonprofit dedicated to growing esports in high schools is going independent. After two and a half years of support by the Samueli Foundation, the North America Scholastic Esports Federation (NASEF) will begin operations as an independent entity run under the new World Wide Scholastic Esports Foundation (WWSEF). The change becomes official on Jan. 1, 2021.
- By Dian Schaffhauser
- 12/07/20
GitHub predicted that Python's popularity would continue since it "has applications across different domains, like data science," making it a "suitable choice" for teaching.
- By Dian Schaffhauser
- 12/07/20
High school seniors who want to study computer science have until Feb. 18, 2021 to apply for one of 100 $40,000 scholarships being offered through Amazon's Future Engineer scholarship program.
- By Dian Schaffhauser
- 12/02/20
GGLeagues said it would launch its first season of 2021 on Jan. 16.
- By Dian Schaffhauser
- 11/17/20
The expansion of content will address curriculum needs in STEM, social studies and American civics.
- By Dian Schaffhauser
- 11/05/20
Two education organizations are teaming up to launch an esports league and tournament in California. California League of Schools, which provides professional development to teachers and administrators, is working with Mastery Coding, which develops computer science courses, to launch the California League of Esports.
- By Dian Schaffhauser
- 11/05/20
NVIDIA has launched its new Jetson Nano 2GB Developer Kit, a new system designed for “learning, building and teaching AI and robotics.”
Here are five reasons to use a robotics, coding and computing platform to attract and keep more students interested in STEM subjects and careers.
A company that creates space-based educational programs has released a new STEM kit that can be used by students in the classroom or at home.
- By Dian Schaffhauser
- 10/20/20