STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Fantasy Student Robotics Competition on YouTube This Saturday

Competitive student robotics are back in business. On Saturday, Apr. 25, 2020, the Robotics Education and Competition (REC) Foundation will be broadcasting a fantasy robotics competition on YouTube. Competitors will be virtually generated using past match results from the VEX IQ Challenge Squared Away and VEX Robotics Competition Tower Takeover world championships, with the winners of the new tournament recognized during the "VEX Virtual Worlds Celebration."

Missouri College Hosting First Open Esports Tournament ... Online

A Missouri college will shortly be running its first open esports tournament. That will take place online between May 1 and 3, 2020 and be hosted by Crowder College, a two-year community college serving nine counties in the state. The event will feature one-on-one competitions with Super Smash Brothers Ultimate on Nintendo Switch. The semi-finals and finals will be live-streamed on May 3.

Research: Coronavirus Learning Loss Could Put Some Students Behind a Full Year

Research from the NWEA has projected that current school closures could, indeed, result in major declines in student learning. The preliminary estimates found that math would take a bigger hit than reading, and that some students could return in the fall with less than 50 percent of the typical learning gains.

College Board, Amazon Giving 4,000 Free Computers to AP CS Students

The College Board has teamed up with Amazon Future Engineer to donate 4,000 laptop computers to students who want to access Advanced Placement Computer Science courses and can't because they lack a device at home to take the exams. Students receiving the donated laptops will get to keep them to support their educational journey beyond the COVID-19 outbreak.

NASEF Runs Online Esports Activities for Gamers, Coaches and School Supporters

To help students and educators keep their gaming edge sharpened during coronavirus, the North America Scholastic Esports Federation has launched "Community Club." Each day during the week, the nonprofit is running online, interactive sessions on topics of interest to young gamers and the adults who coach them.

New Ohio Collaborative to Support Esports in High Schools

Two Ohio organizations are working with the North America Scholastic Esports Federation and the Samueli Foundation to form the Ohio Scholastic Esports League Collaborative. The goal: to give students access to NASEF's scholastic esports platform, provide competitive opportunities for student teams and provide a framework for high schools to create esports career pathways.

TrueFire Studios Extends Free Music Education Program to K–12 Students Without Access

In response to the COVID-19 outbreak and the resulting disruption in millions of K–12 students’ music education, TrueFire Studios is now offering 90 days free through its two online platforms: TrueFire and JamPlay. The K–12 Assistance Program is open to all schools and education programs disrupted by the COVID-19 outbreak.

STEM Tools, Games and Products to Engage Girls in Pre-K Through Early Elementary School

When choosing STEM tools for girls, it is important to choose tools that engage girls in active problem-solving, hands-on learning, building and engineering.

STEAM Teachers Turn to Social Media for Resources and Training

Teachers with a focus on STEAM turn to social media and websites in great numbers to augment their lessons and for professional development.

How ESSA and Perkins V Can Support STEAM

The Strengthening Career and Technical Education for the 21st Century Act (Perkins V) was signed into law in 2018 to provide funding for career and technical education (CTE) programs for young people and adults.

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