STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
KaBOOM! and the CarMax Foundation are partnering to launch the initiative that will provide youth-serving organizations project based learning activities to encourage children to become interested in STEM.
The robotics company has announced the commercial launch of RVR, a customizable robot that teaches students how to code.
New Jersey Governor Phil Murphy has announced his Computer Science for All State Plan to help schools statewide create “advanced, high-quality” computer science programs.
Adobe's suite of creation programs has been given a major ladling of updates in time for the company's annual user conference. Today, at Adobe MAX, Adobe showed new functionality for Creative Cloud.
- By Dian Schaffhauser
- 11/04/19
VEX Robotics is launching a professional development program to train teachers on how to use the company’s robotics products.
The nonprofit Kapor Center is launching the Rising STEM Scholars Initiative to provide low income students and students of color opportunities to take AP courses in math, science and computer science.
The KIBO Home Robotics Course gives home educators and caregivers a new way to introduce coding and robotics to young children without using computers or screen time.
The CITGO Fueling Education Student Challenge tasks students with developing solutions to issues that impact their local communities.
RoboWunderkind is launching The Robo Coding Saga to give young children opportunities to experiment with building and coding robots.
The calculator company is adding new features into ClassPad.net, giving students access to a virtual protractor and compass tool, the ability to create grids and incorporate real world-images in geography.