STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


PASCO Adds Google Integrations to Science Gear

PASCO Scientific, which supplies schools with science products, has joined a Google for Education integrated solutions initiative. PASCO said it hopes its participation will improve the efficiency of science learning and classroom experimentation with its gear in schools where Google products are being used.

Astronomy Club Uses Virtual Access to Telescopes to Take Students into Space

The program includes STEAM curricula (for grades 4 through introductory college courses), robotic telescopes with photo capture functionality and access to a private virtual clubhouse for sharing observations.

New Atlanta Area STEM HS Partnering with Local Industry

The Innovation Academy will work with the Georgia Institute of Technology’s Center for Education Integrating Science, Mathematics and Computing in creating a STEM-focused curriculum that uses project-based and team learning, portfolios, certifications, business mentorships and student-created applications and products.

NJ Institute of Tech Hosts Young Scientists in STEM Competition

The New Jersey Institute of Technology, which opened its first computer lab some 65 years ago, welcomed 700 students to participate in its annual New Jersey Science Olympiad. Participants competed in teams on 19 activities designed to test their STEM skills.

The Importance of STEM in the Classroom

According to a study from LinkedIn, the most in-demand job skills in 2017 included cloud computing, statistical analysis and app development. What do these skills have in common? They all incorporate STEM.

Ed Tech Consortium Seeks Funding to Expand Immersive Curriculum

An Austin-based consortium with an interest in education technology is seeking funding to launch programs for young people in jail, explore topics such as substance abuse and suicide and help teens learn about careers.

NASEF Delivers Free LoL Training for Coaches and Students

Both students and coaches on teams that belong to the North America Scholastic Esports Federation can take advantage of free online coaching for League of Legends later this month. NASEF's training is part of its "Scholastic Esports Academies."

LEGO Education Brings Coding and Robotics to Middle School

LEGO Education has started shipping SPIKE Prime, a hands-on classroom robotics and coding system for middle school.

Micro-Grant Program Offers Up to $5,000 for Classroom Tech

The Educators of American Micro-Grant Program is awarding educators $250 to $5,000 for classroom technology to support student success. The organization reviews micro-grant applications on a quarterly basis (in January, April, July and October).

Why Women Persist in Engineering

A new report noted that young women have "many opportunity windows"during which the intervention of role models, particular kinds of messaging, involvement in engineering activities and the use of student-centered learning "can have a significant impact on her choices and persistence."

Whitepapers