STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Samsung has launched its 12th-annual Solve for Tomorrow contest, which will award $2 million in technology and supplies to classrooms across the United States.
The K–12 education system needs to change. This sentence has been uttered for centuries, and millions of educators and billions of dollars have attempted to make this change. But why haven’t these efforts resulted in significant change? Why have we read every year for the past century that “the K–12 education system is in crisis?”
- By Dennis O. Harper, Rebecca F. Kemper
Vernier Software & Technology will award $1,000 grants to 40 STEM educators in K–12 and higher education. The grant program is part of Vernier's 40th anniversary event.
A university consortium with more than 125 member institutions is making free resources available to help K–12 educators teach about earthquakes as they happen.
LEGO Education has pulled the wraps off a new component in its LEGO Learning System, Spike Essential.
A company that sells scientific equipment has launched a set of training sessions specifically for new science teachers. The "New Teacher Academy," produced by Flinn Scientific, will introduce educators with three years or fewer of teaching experience to basics of science safety.
The National Science Foundation awarded a $2.4 million grant for a program that aims to introduce black middle school girls to robotics and engineering and nurturing their interest through high school and beyond.
A company that provides people with access to online telescopes wants to enable a million students this year to explore space from computers in their classrooms and homes.
An organization that runs math competitions, develops math textbooks and curriculum, and runs math and language arts classes for students across the country in grades 2-12 is expanding a program that helps students develop problem-solving minds.
Physical computing with robots for young learners offers an engaging, collaborative, creative and standards-based approach to any makerspace program.