Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Google today launched Code with Google, a new compilation of resources for K-12 educators for exploring computer science in the classroom.
Topics include effervescence, chromatography, liquids in microgravity, and Newton's law. The six scripted experiments include explanatory videos, standards alignment, a materials list, set up information and step-by-step instructions for teachers to use in the classroom, to prepare their students for the live lessons from space that Christa McAuliffe had planned to teach.
UBTECH Education is looking to expose more students to robotics and engineering through a new competitive grant program targeted toward school districts.
Pitsco Education and SmartGurlz are partnering to launch a new coding solution to increase diversity awareness among third to fifth graders.
Wonder Workshop's Class Connect is designed to equip educators with online tools that can track student progress with coding and robotics lessons.
The Microsoft-NASA collaboration will give students hands-on experiences to think about the considerations that astronauts need to think about when living in space.
Microsoft is making changes to its education apps to enable more interactive learning experiences.
MIND Research Institute is releasing an update to ST Math that includes new group activities centered around math games.
As these teachers have come to understand, you don't have to be technically minded to introduce your students to the important concepts behind artificial intelligence.
Institute of Play, a nonprofit in New York City that pioneered and promoted the use of gaming principles for learning, has decided to shutter operations, effective by the end of summer. The organization said it would hand over its learning assets to the Connected Learning Lab at the University of California, Irvine.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.