Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The pandemic era has packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the upcoming school year an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to. Here's what they told us.
2020 packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the start of this new year brings an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to — in 2021. Here's what they told us.
LEGO Education has introduced new sets of LEGOs to help students in K-8 learn physical science. BricQ Motion allows students to explore concepts in forces and motion, using sports such as skiing, gymnastics and racing.
Nonprofit OpenSciEd has released new hands-on learning content for eighth-grade science. The latest unit covers "forces at distance" with 12 lessons for 30 days of classes.
Google’s free computer science education program, Code Next, is adding a virtual component and expanding into more states. The launch of the virtual component of the program, called Code Next Connect, was announced as part of Google’s Computer Science Education Week activities.
Flinn Scientific has launched two new digital lab series for Science2Go — covering high school chemistry and biology.
This robotics teacher has found creative ways to continue STEAM lessons with her students virtually, even when they don't have robots.
A nonprofit dedicated to growing esports in high schools is going independent. After two and a half years of support by the Samueli Foundation, the North America Scholastic Esports Federation (NASEF) will begin operations as an independent entity run under the new World Wide Scholastic Esports Foundation (WWSEF). The change becomes official on Jan. 1, 2021.
GitHub predicted that Python's popularity would continue since it "has applications across different domains, like data science," making it a "suitable choice" for teaching.
High school seniors who want to study computer science have until Feb. 18, 2021 to apply for one of 100 $40,000 scholarships being offered through Amazon's Future Engineer scholarship program.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.