Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Research from the NWEA has projected that current school closures could, indeed, result in major declines in student learning. The preliminary estimates found that math would take a bigger hit than reading, and that some students could return in the fall with less than 50 percent of the typical learning gains.
The College Board has teamed up with Amazon Future Engineer to donate 4,000 laptop computers to students who want to access Advanced Placement Computer Science courses and can't because they lack a device at home to take the exams. Students receiving the donated laptops will get to keep them to support their educational journey beyond the COVID-19 outbreak.
To help students and educators keep their gaming edge sharpened during coronavirus, the North America Scholastic Esports Federation has launched "Community Club." Each day during the week, the nonprofit is running online, interactive sessions on topics of interest to young gamers and the adults who coach them.
Two Ohio organizations are working with the North America Scholastic Esports Federation and the Samueli Foundation to form the Ohio Scholastic Esports League Collaborative. The goal: to give students access to NASEF's scholastic esports platform, provide competitive opportunities for student teams and provide a framework for high schools to create esports career pathways.
In response to the COVID-19 outbreak and the resulting disruption in millions of K–12 students’ music education, TrueFire Studios is now offering 90 days free through its two online platforms: TrueFire and JamPlay. The K–12 Assistance Program is open to all schools and education programs disrupted by the COVID-19 outbreak.
When choosing STEM tools for girls, it is important to choose tools that engage girls in active problem-solving, hands-on learning, building and engineering.
Teachers with a focus on STEAM turn to social media and websites in great numbers to augment their lessons and for professional development.
The Strengthening Career and Technical Education for the 21st Century Act (Perkins V) was signed into law in 2018 to provide funding for career and technical education (CTE) programs for young people and adults.
"Gaming competitively is similar to a lot of other sports and competitions in the sense that it takes a considerable amount of time, practice and skill to do well."
The lessons use esports to teach a variety of career skills. The project, which involves schools in Miami-Dade County Public Schools, is being done in partnership with affiliate Florida Scholastic Esports League (FLSEL), a nonprofit that uses experiential learning to support teenagers and young adults in the state. The curriculum has been credentialed by the state.
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.