STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Savvas Learning Company has acquired Outlier.org, an ed tech startup whose portfolio of online college-level courses enable high school students to earn dual credit without leaving their school campus, according to a news release.
K–12 ed tech company Propello has launched inquiry-based science booster packs to complement existing curricula and stimulate student engagement.
Ed tech company Bluum has introduced customizable kits with five new solutions for K–12 and higher education, it announced at its recent Impact 2024 conference.
Digital mathematics platform company Derivita has been chosen as one of 14 providers by the Iowa Governor's STEM Advisory Council at the Iowa Department of Education to be part of the state's 2024-25 Iowa STEM Scale-Up Program.
3D vision technology company Orbbec and educational robot manufacturer Hiwonder have partnered to add Orbbec's 3D capabilities to Hiwonder's mobile robot platforms, the companies announced at this year's Consumer Electronics Show.
Panasonic North America, Discovery Education, and Olympic and World Champion Katy Ledecky will team up to take students in middle and high school on a second virtual tour through the educational program STEM Forward.
Global tech education nonprofit Technovation has announced The AI Forward Alliance (TAIFA), backed by partners UNICEF, the Grameen Foundation, Google, and others, to increase support for girls and women to work in the AI industry globally.
The U.S. Department of Education (ED) and streaming educational content company EXPLR have partnered to host the first National STEM Festival in April 2024 in Washington, D.C. The festival will recognize outstanding student innovators in STEM projects.
Game design program and competition organization Games for Change (G4C) has announced its 2023-24 Student Challenge for middle and high school students, focusing on social impact game design. The theme this year is solutions to climate change to promote "greener communities, healthy oceans, and eco-friendly fashion," the organization said.
Phillipe Cousteau Jr.'s nonprofit EarthEco International is inviting submissions from United States teens aged 13-16 to compete in the 2024 OurEcho STEM Challenge. The challenge goal is for proposals to identify local ecological threats to biodiversity and propose solutions to protect or repair them.