Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Digital learning provider Discovery Education this week debuted a state-specific edition of its Mystery Science solution, tailored to meet Texas Essential Knowledge and Skills standards for grades K–5, according to a news release.
Professional development provider PBLWorks has announced a new four-year partnership with the Kentucky Department of Education to provide training and support in project-based learning for educators across the state’s K–12 schools.
AT&T has launched a free digital learning platform for K–12 students called The Achievery, aimed at making distance learning more engaging, inspiring, and entertaining, AT&T said in a news release.
Middle-schoolers have a few weeks remaining to enter Discovery Education’s annual 3M Young Scientist Challenge, with entry open to students in grades 5–8 until April 26, 2022.
A new study of YouScience aptitude assessments completed by 116,372 female high school juniors and seniors across the nation shows that female students had 10 times more aptitude than interest in careers in architecture and engineering, and nearly four times more aptitude than interest for careers in computers and mathematics.
A new survey by KX shows that over half of U.S. students ages 16–23 believe coding skills are as important as foreign language skills for future career prospects, yet more than a third say they lack educational access to coding programs.
The U.S. Department of Education is now accepting applications for $135M in new grants this year to establish or revise magnet school programs that assist local education agencies in the desegregation of schools, part of the Magnet Schools Assistance Program.
CoderZ has launched a new version of its computer science learning program: CoderZ at Home. The new release is targeted to those working outside the classroom, including students engaged in remote learning and students who are homeschooled.
Savvas Learning, a provider of digital learning solutions across all K-12 grade levels and subjects, announced today it has acquired Rubicon Publishing, the developer of Canada's most widely used all-digital math instruction.
Infosys Foundation USA has launched a new Springboard digital skills initiative in the United States to provide educators, students, and aspiring professionals with free training and instructional content in computer science, and it includes expanded computer science, coding, and design lessons for K–12 students; streamable coding lessons for K–5 classrooms; and professional development content for teachers to learn how to teach computer science with no prior experience in the subject.
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.