STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


6 Districts in 6 States Add Esports Teams

Six school systems have announced the introduction of esports teams in the last month.

Robotics Curriculum Gets Sequel

An education technology company that produces a virtual robotics platform to help middle schoolers learn coding and robotics basics has released a sequel to its original set of curricula.

Has Coding Education Failed the Kids It Was Supposed to Help Most?

After 10 years of investment, it’s time to re-evaluate and chart a new way forward.

3D Scanners: High-End Features Trickling Down to Entry-Level Devices

3D scanners are expected to see explosive growth in the next few years. The devices allow users to scan real-world objects to convert them into 3D models for a range of purposes, including 3D printing.

Kentucky District Teams with University to Host Esports Tournament

According to the organizers, this is the first student-focused esports event to take place in the region. It will draw competitors from both college and high school.

2020 3M Young Scientist Challenge Opens

Discovery Education and 3M have opened the 2020 Young Scientist Challenge, an annual competition that calls on students in grades 5–8 to create a short video explaining “the science behind an idea aimed at solving a problem that positively impacts them, their school, family or community.”

12 Education Predictions for 2020

The learning and innovation in education never stops. Here's what 12 education technology experts and observers expect for the new year in K-12.

PASCO Adds Google Integrations to Science Gear

PASCO Scientific, which supplies schools with science products, has joined a Google for Education integrated solutions initiative. PASCO said it hopes its participation will improve the efficiency of science learning and classroom experimentation with its gear in schools where Google products are being used.

Researchers Developing Tools to Teach CS to English Learners

Researchers at the University of California, Irvine are launching a program to develop computational curriculum that focuses on the needs of English language learners.

Astronomy Club Uses Virtual Access to Telescopes to Take Students into Space

The program includes STEAM curricula (for grades 4 through introductory college courses), robotic telescopes with photo capture functionality and access to a private virtual clubhouse for sharing observations.

Whitepapers