STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Sustainability Challenge to Award $35,000 in Prizes for Student Innovations

The CITGO Fueling Education Student Challenge tasks students with developing solutions to issues that impact their local communities.

Robotics Toymaker Intros Coding Project Toolkits

RoboWunderkind is launching The Robo Coding Saga to give young children opportunities to experiment with building and coding robots.

Casio Revamps Free Online Math Platform

The calculator company is adding new features into ClassPad.net, giving students access to a virtual protractor and compass tool, the ability to create grids and incorporate real world-images in geography.

Amazon CS Initiative Reaches 2,000 High Schools

The Amazon Future Engineering Program is providing Title I schools with resources to teach high students Intro and AP computer science courses.

Sony Intros STEAM Trial Kit for Robotics Coding and Design

Sony is giving educators a sneak peek of its KOOV Educator Kit through a new trial version that supports two learners and comes with 86 blocks, accessories, sensors, motors and LEDs.

Marty the Robot Gets Makeover

Robotical, an Edinburgh, UK robotics company that introduced "Marty" in 2016 as a STEM learning tool, has announced a second-generation version that comes with new resources for the classrooms.

Rural Districts Get Project Lead the Way Funding

Rural school districts in Missouri are gaining more STEM access through a $250,000 state-grant being administered by Missouri University of Science and Technology.

Free Guide Offers STEM Advice

Boxlight, a company known for its audiovisual gear for the classroom, has issued a free guide to help teachers know where to find apps, activities, ideas and funding to support STEM learning.

How Teachers Incorporate STEM Learning into the Classroom

A new ED report identifies nine dimensions of effective STEM learning practices that are used in classrooms today.

New Report Pushes for Greater Diversity in Esports

As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications.

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