STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Results from a survey of over 11,000 U.S. high school and college students, conducted by the National Society of High School Scholars in February and early March, offer insights into Gen Z’s career choices and show that a majority of respondents are planning for future jobs in STEM fields.
- By Kristal Kuykendall
- 06/21/22
Two curriculum developers and educators explain the four elements of adding entrepreneurship to STEM/STEAM education and why teaching entrepreneurship is beneficial to ensuring students graduate high school with the skills needed to succeed in the 21st century economy.
- By Jerri LaMirand, Kelly Van Meter
- 06/17/22
An educator and developer of a summer math program called ST Math Immersion explains how a shift in focus away from student deficits and toward the existing strengths they can build upon is central to the asset-based learning approach — and a great way to help students develop confidence, persistence, and a growth mindset.
Verizon is celebrating 10 years of its digital inclusion-focused education initiative by announcing that the telecommunications company will launch Verizon Innovative Learning Labs in 50 more Title I schools this fall and is adding 50 new Title I schools to its Innovative Learning Schools program, bringing the program’s total reach to 561 schools nationwide, the company said.
- By Kristal Kuykendall
- 06/13/22
Total preK–12 public school enrollment in the United States declined 3% between fall 2019 and fall 2020, erasing a decade of steady growth, according to the National Center for Education Statistics’ 2022 edition of the annual Condition of Education report to Congress, which also showed that students are completing more advanced math courses and more science courses, and fewer students are dropping out before obtaining their high school diploma or GED.
- By Kristal Kuykendall
- 05/31/22
Curriculum and assessment provider Amplify today announced it has acquired Desmos’ digital math curriculum and instructional technology, and said Desmos’ calculators will be spun off separately as Desmos Studios and will remain free to use.
- By Kristal Kuykendall
- 05/18/22
Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.
- By Kristal Kuykendall
- 05/18/22
A teacher in Iowa describes how he and other educators not trained in computer science have leveled up and completed training so they can teach the computer science courses being added to high schools across Iowa to meet a new state requirement that takes effect this fall.
- By Tim Walljasper
- 05/17/22
A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.
- By Jennifer Donais
- 05/16/22
Louisiana Public Broadcasting has extended for another year its long-term partnership with digital learning platform Discovery Education, which allows public schools in the state to subscribe with the state picking up a portion of the cost.
- By Kristal Kuykendall
- 05/11/22