Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
XPRIZE — the organization known for designing and managing major prize competitions to spur major technological advances — is launching XPRIZE Connect, a new program to get young people to pursue careers in STEM (and eventually become XPRIZE competitors themselves).
The Missouri High School Esports Association (MHSEA) has become an official statewide affiliate of NASEF, a nonprofit that runs competitions and training programs, helps set up afterschool clubs and develops esports curriculum. NASEF's activities and resources are available free.
Prize bundles include $500 individual scholarships and esports club grants, along with gift cards, a pizza party, tech gear and recognition on the NASEF website and social media.
Nonprofit Connected Camps has structured online summer camp programs. Almost all involve the use of Minecraft. This isn't the organization's first foray into online summer camps; more than 10,000 young people have participated in its programs over the last five years.
A listing of coding, computer science and engineering resources organizations are offering for free in response to COVID-19-related school closures. (Updated May 19)
An education technology company that develops digital literacy curriculum is opening up an online summer school. "Summer TechUp," from Learning.com will target students in grades 6-12 with modules in digital literacy and computer science. Topics will cover keyboarding, robotics and Python coding.
The FIRST LEGO League season is kicking off today. Team registration for three age divisions will be open. The season's gaming begins on Aug. 4, 2020.
Scholastic esports is gaining momentum in the Lone Star State. The Texas Scholastic Esports Federation (TexSEF) is becoming an affiliate of the North America Scholastic Esports Federation (NASEF).
A new nonprofit maker organization is working with a company that creates computer kits to encourage people to make respirators for their communities.
Education technology company CoderZ has introduced a new course for students in grades 2-5 to learn how to program.
In response to the pandemic, schools very rapidly deployed technologies for teaching, learning, and collaborating in an online or hybrid environment. They also developed the capacity of teachers and students to use all these tools. But now what should their plan be moving forward?