Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Sony is giving educators a sneak peek of its KOOV Educator Kit through a new trial version that supports two learners and comes with 86 blocks, accessories, sensors, motors and LEDs.
Rural school districts in Missouri are gaining more STEM access through a $250,000 state-grant being administered by Missouri University of Science and Technology.
Robotical, an Edinburgh, UK robotics company that introduced "Marty" in 2016 as a STEM learning tool, has announced a second-generation version that comes with new resources for the classrooms.
A new ED report identifies nine dimensions of effective STEM learning practices that are used in classrooms today.
Boxlight, a company known for its audiovisual gear for the classroom, has issued a free guide to help teachers know where to find apps, activities, ideas and funding to support STEM learning.
As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications.
The LEGO MINDSTORMS Voice Challenge connects LEGO robots to the Amazon Alexa Gadgets Toolkit and tasks contest participants to create voice-powered experiences.
Microsoft and Dell Technologies are working together to encourage girls to become interested in STEM through an after-school pilot program.
The musical instrument provider is gifting more than 10 keyboards and digital pianos to the latest Notes for Notes recording studio.
An upcoming children's show co-created by a University of California, Irvine physics professor will serve as a testbed to see how interactive videos could boost children's understanding of science.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.