STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Elementary Class Research Adds up to $4K in Energy Savings

Fourth and fifth graders have persuaded their Minnesota school to switch to LED lighting after assessing light usage and expense in a class project. The elementary students in Northfield's Prairie Creek Community School studied lighting and energy use in class for several months, including measuring current usage.

Students Explore Safety, Environment Uses in 'Drones for Good' Contest

When two teens were dramatically rescued last year from a rip tide off the eastern shore of Australia by a drone dropping a flotation device into the water, it made apparent what drone pilots have been saying for a long time: Drones have multiple practical uses.

Makerbot Method Aims to Bridge Gap Between Desktop and Industrial 3D Printers

Makerbot will begin shipping its Method 3D printer tomorrow. Starting at $6,499, the new model offers roughly double the print speed of a conventional desktop 3D printer with improved precision.

Los Angeles to Host City of STEM Science Festival

The city of Los Angeles will kick off a major event in April highlighting STEM resources and providing attendees with activities, entertainment and access to companies focused on everything from aerospace to makerspaces.

Machine Learning Augments 3D Design for Greater Precision

The innovation "is heading on the path to essentially allowing anyone to be a manufacturer."

U Akron Teacher College Opens STEM Education Center

An Ohio education college has established a new center to help teachers attain STEM professional development. The Urban STEM Education Center at the University of Akron's College of Education will also conduct research and evaluate STEM education programs at the local, state and federal levels.

SimXperience Upgrades G-Force Simulator Seat for Esports

SimXperience has launched the GS-5 G-Seat, a G-force simulator seat designed primarily for racing esports and flight simulators that offers a number of refinements over its predecessor, the GS-4.

Senators Introduce Bill to Support Early Childhood STEM Education, STEM Equity

Sen. Jacky Rosen is leading an effort to introduce legislation that would create and expand research in STEM initiatives under the National Science Foundation.

University-Created Virtual Field Trips Deliver Interactive Exploration for Free

"Virtual Field Trips," offers interactive experiences captured during actual expeditions with scientists doing current research. Some of the trips include adaptive feedback and adaptive pathways. The resources are already being used in high school and college classrooms to supplement lessons in biology, earth sciences, geology, anthropology and other studies.

New Hands-on Learning Systems Link Coding and Robotics

Pitsco Education is launching several solutions that tie together robotics and coding for K–12 education.

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