If collabrified apps are truly going to make a difference in the classroom, then teachers need curriculum that shows them how to use such technology. This week’s post is an open invitation to join our team of writers in creating a new generation of curriculum that explicitly leverages collaboration technology.
The mastery/competency learning movement is picking up massive amounts of momentum in K-12, but its reliance on an old method of instruction will, in the end, not result in creating students who can solve “uncharted problems” and learn how to learn.
Our legal expert explains why districts (and vendors) would benefit from more robust protection of educational data.
The U.S. Department of Educational Technology has just published an excellent resource for educational software developers. In our review of the guide, we point out that it makes the case that the Rubicon has finally been crossed: Technology is making (and will continue to make) a profound impact on K-12 education.
Watching videos is fast becoming a canonized instructional method in K-12. But a young researcher from Australia has some provocative, scientifically based research that ought to give video proponents significant pause. But, all is not lost, as we report in this week’s post.
The biggest technology companies in the world are racing to position themselves as “mobile-first" because people are using mobile devices all the time, everywhere. Going mobile-first is in — except in K-12 education.
The latest, free app in the Co.llaboration Suite of collabrified apps, Co.Xplore supports students in learning with each other by sharing the photos they take on their mobile devices.
An award-winning teacher and author shares her secrets for transforming slide shows into interactive learning experiences.
With zillions of apps in Apple's App Store and the Google Play store, how could there be an educational app that is not there? As you will read in this week’s blog post, there is an app that needs to be built — an app that we built for the Palm Pilot and PocketPC 10 years ago — that needs to be resurrected now!
An instructional technologist says that mobile devices in the classroom should help students with creation, consumption, curation and connection.