Interactive whiteboards are replacing chalkboards in many districts across the country. Could your district be next? You better hope so.
The federal government lately has been passing out lots of money through competitive programs by way of the American Recovery and Reinvestment Act (ARRA). Together, the grants represent a huge investment in education, while providing one more example of the golden rule: He who has the gold makes the rules. What will those rules be going forward?
- By Geoffrey H. Fletcher
In the first segment in this series, we covered the pedagogy behind student videogame development. We addressed how learning as doing, collaborative & peer learning, tutoring, ownership, and publication are critical components to game development. We also addressed benefits of videogame making, including content area knowledge acquisition, students as producers of information, and the potential of game-making for encouraging STEM-related careers for women and minorities.
Most Web 2.0 tools are discussed at length in terms of their application to the learning process. While there is much that can be learned from using these tools in instruction, there are also principles upon which that use rests that have long been the goals of instruction at various levels. In other words, while the tools may change, the goals of teaching and learning remain much the same.
The ongoing debate on the effectiveness of technology use for student learning outcomes still seems to have no clear answers. Some will say technology is highly effective for students; others will say technology has had no measurable impact on outcomes. Why is this, and what can be done about it?
In the initial launch of Collaboration 2.0, Dave Nagel (2008) reported that during 2008 educators can look for "a continued trend toward more and more hosted, mashed-up, collaborative tools in education, from assessment platforms to collaborative learning tools (such as blogs and wikis) to online delivery of audio and video to full-blown productivity tools, such as Google Apps for Education and others" (p. 2). Everything on the Web sounds good.
- By Patricia Deubel
As the new school year starts, many technologists and curriculum directors are waiting with bated breath to see if and how much of E2T2 (Enhancing Education Through Technology) federal funding will be restored by Congress.
Educator and ed tech enthusiast Jenna Linskens went from onetime FETC attendee to featured speaker. She shares how the conference has helped shape her career.
- By Jenna Linskens
The issue of mobile devices two pronged: that of administrators charged with overall school safety of our children and that of the educators who desire some degree of academic freedom to wisely select whatever it takes to prepare every student in their charge with 21st century skills within a safe environment. Which side do we take? Can we make both sides happy? What are potential challenges and opportunities for learning via mobile devices? It's time to explore.
- By Patricia Deubel
In conducting research on America’s digital schools this past year, I found a major shortfall between budgeted bandwidth and the estimated need for bandwidth.