- By Geoffrey H. Fletcher
Miami Public Schools in Oklahoma prides itself on being an early adopter of technology, thanks to a leadership team that truly values the benefits of technology as they relate to education and the future of individualized learning. As educators, we have a responsibility for creating a positive learning environment where all students have the opportunity to achieve academic success and become productive, responsible citizens. As such, our goal was to build a technology infrastructure that would support this mission.
- By Sandy Ankenman
If we truly want America’s children to have access to the internet in school, then it's time that the FCC steps in and requires the telcos and the cable companies to provide educational pricing for Internet connectivity!
- By Cathie Norris, Elliot Soloway
The notion that technology is abundant in schools is pervasive. The reality is, most teachers are not able to summon a PC for every student for research and online tutorials, or look online at their convenience for the best textbooks, projects, and approaches.
- By Geoffrey H. Fletcher
Technology Director Anthony A. Luscre of Mogadore Local Schools challenges educators to use students' mobile devices to provide technology-rich, highly engaging, and fun learning experiences that reflect real-world skills.
- By Anthony A. Luscre
Interactive whiteboards are replacing chalkboards in many districts across the country. Could your district be next? You better hope so.
In the first segment in this series, we covered the pedagogy behind student videogame development. We addressed how learning as doing, collaborative & peer learning, tutoring, ownership, and publication are critical components to game development. We also addressed benefits of videogame making, including content area knowledge acquisition, students as producers of information, and the potential of game-making for encouraging STEM-related careers for women and minorities.
Most Web 2.0 tools are discussed at length in terms of their application to the learning process. While there is much that can be learned from using these tools in instruction, there are also principles upon which that use rests that have long been the goals of instruction at various levels. In other words, while the tools may change, the goals of teaching and learning remain much the same.
In the initial launch of Collaboration 2.0, Dave Nagel (2008) reported that during 2008 educators can look for "a continued trend toward more and more hosted, mashed-up, collaborative tools in education, from assessment platforms to collaborative learning tools (such as blogs and wikis) to online delivery of audio and video to full-blown productivity tools, such as Google Apps for Education and others" (p. 2). Everything on the Web sounds good.
- By Patricia Deubel
In conducting research on America’s digital schools this past year, I found a major shortfall between budgeted bandwidth and the estimated need for bandwidth.