UCF Study Finds Video Games Increase Student Achievement

##AUTHORSPLIT##<--->

Based on research conducted by the University of Central Florida (UCF), immersive educational video games can improve students' math skills and comprehension and raise scores on district-wide benchmark exams.

According to the study, over an 18-week period, students playing the educational video games demonstrated higher gains on district benchmark exams than students not playing the games. On average, students in the experimental group made gains of 8.07 points (out of 25), while students in the control group made gains of 3.74 points.

"These research results are remarkable and support previous studies which have concluded that interactive games are more effective on learners' cognitive gains than traditional classroom instruction alone," said Ntiedo Etuk, CEO and co-founder of Tabula Digita, maker of the DimensionM educational video game series. "We are teaching a new generation of students, which requires unconventional teaching strategies be put into practice in the classroom. And when schools use our games, the student benefits speak for themselves--a greater desire to learn and higher test scores."

The study, conducted by a team of faculty and graduate students at the university, consisted of 193 algebra and pre-algebra students and 10 teachers, all from Orange County, Florida. Experimental and control groups were used to test the researchers hypotheses and were evaluated using pre- and post-study district benchmark exams, game preparation tests, surveys, classroom observations, and personal interviews.

In addition to increased test scores, researchers found that teacher training, as well as focusing on the integration of games was essential to enhancing student learning. They also found that students were not only capable of figuring out game-play on their own, but were also willing to help fellow classmates with the game mechanics.

Get daily news from THE Journal's RSS News Feed


About the author: Chris Riedel is a freelance writer based in Florida. He can be reached via e-mail here.

Proposals for articles and tips for news stories, as well as questions and comments about this publication, should be submitted to David Nagel, executive editor, at [email protected].

About the Author

Chris Riedel is a freelance writer based in Illinois. He can be reached here.

Featured

  • glowing digital brain-shaped neural network surrounded by charts, graphs, and data visualizations

    Google Launches Advanced AI Model for Complex Reasoning Tasks

    Google has introduced Gemini 2.5 Deep Think, an advanced artificial intelligence model designed for complex reasoning tasks.

  • teacher writing on whiteboard in office

    It's Never Too Early to Plan for Back-to-School

    School's out for summer, but teacher planning and purchasing for the upcoming year has only just begun.

  • red brick school building with a large yellow "AI" sign above its main entrance

    New National Academy for AI Instruction to Provide Free AI Training for Educators

    In an effort to "transform how artificial intelligence is taught and integrated into classrooms across the United States," the American Federation of Teachers (AFT), in partnership with Microsoft, OpenAI, Anthropic, and the United Federation of Teachers, is launching the National Academy for AI Instruction, a $23 million initiative that will provide access to free AI training and curriculum for all AFT members, beginning with K-12 educators.

  • magnifying glass highlighting a human profile silhouette, set over a collage of framed icons including landscapes, charts, and education symbols

    New AI Detector Identifies AI-Generated Multimedia Content

    Amazon Web Services and DeepBrain AI have launched AI Detector, an enterprise-grade solution designed to identify and manage AI-generated content across multiple media types. The collaboration targets organizations in government, finance, media, law, and education sectors that need to validate content authenticity at scale.