UCF Study Finds Video Games Increase Student Achievement

##AUTHORSPLIT##<--->

Based on research conducted by the University of Central Florida (UCF), immersive educational video games can improve students' math skills and comprehension and raise scores on district-wide benchmark exams.

According to the study, over an 18-week period, students playing the educational video games demonstrated higher gains on district benchmark exams than students not playing the games. On average, students in the experimental group made gains of 8.07 points (out of 25), while students in the control group made gains of 3.74 points.

"These research results are remarkable and support previous studies which have concluded that interactive games are more effective on learners' cognitive gains than traditional classroom instruction alone," said Ntiedo Etuk, CEO and co-founder of Tabula Digita, maker of the DimensionM educational video game series. "We are teaching a new generation of students, which requires unconventional teaching strategies be put into practice in the classroom. And when schools use our games, the student benefits speak for themselves--a greater desire to learn and higher test scores."

The study, conducted by a team of faculty and graduate students at the university, consisted of 193 algebra and pre-algebra students and 10 teachers, all from Orange County, Florida. Experimental and control groups were used to test the researchers hypotheses and were evaluated using pre- and post-study district benchmark exams, game preparation tests, surveys, classroom observations, and personal interviews.

In addition to increased test scores, researchers found that teacher training, as well as focusing on the integration of games was essential to enhancing student learning. They also found that students were not only capable of figuring out game-play on their own, but were also willing to help fellow classmates with the game mechanics.

Get daily news from THE Journal's RSS News Feed


About the author: Chris Riedel is a freelance writer based in Florida. He can be reached via e-mail here.

Proposals for articles and tips for news stories, as well as questions and comments about this publication, should be submitted to David Nagel, executive editor, at [email protected].

About the Author

Chris Riedel is a freelance writer based in Illinois. He can be reached here.

Featured

  • Case Systems makerspace

    Case Systems Launches Line of K–12 Makerspace Installations

    Case Systems recently announced the launch of SALTO, a line of classroom fixtures and installations for K–12 learning spaces like STEM labs, art rooms, and makerspaces. The product line is designed to provide teachers with flexibility and adaptability, enabling them to shift between collaborative and individual learning environments.

  • An elementary school teacher and young students interact with floating holographic screens displaying colorful charts and playful data visualizations in a minimalist classroom setting

    New AI Collaborative to Explore Use of Artificial Intelligence to Improve Teaching and Learning

    Education-focused nonprofits Leading Educators and The Learning Accelerator have partnered to launch the School Teams AI Collaborative, a yearlong pilot initiative that will convene school teams, educators, and thought leaders to explore ways that artificial intelligence can enhance instruction.

  • A top-down view of a person walking through a maze with walls made of glowing blue Wi-Fi symbols on dark pathways

    Navigating New E-Rate Rules for WiFi Hotspots

    Beginning in funding year 2025, WiFi hotspots will be eligible for E-rate Category One discounts. Here's what you need to know about your school's eligibility, funding caps, tracking requirements, and more.

  • futuristic VR goggles with blue LED accents, placed in front of a fantastical landscape featuring glowing hills, a shimmering river, and floating islands under a twilight sky

    Los Angeles Unified School District Adopts VR Learning Platform, Resources

    Los Angeles Unified School District (LAUSD) recently announced a partnership with Avantis Education to bring educational virtual and augmented reality (VR/AR) solution ClassVR to its students. A news release reports that the district has already deployed more than 16,000 ClassVR headsets as part of the Los Angeles Unified Instructional Technology Initiative.