Tabula, ISTE, Monsanto Partner To Develop Science Video Game

##AUTHORSPLIT##<--->

The Monsanto Fund, Tabula Digita, and the International Society for Technology in Education (ISTE) laid out their plans to develop an immersive, multi-player video game designed specifically to teach standards-based science concepts.

According to the announcement, the target release date is late June 2009, in time for the annual National Education Computing Conference (NECC), held in Washington, DC.

"Three years ago, Monsanto Fund sponsored a study that showed that student interest in science drops at the fourth- and fifth-grade levels. Monsanto Fund is committed to increasing the appeal of science as a career path, and the video game medium has demonstrated itself to be an increasingly powerful way to engage today's digital generation," said Deborah Patterson, president of the Monsanto Fund, in a prepared statement. "We are excited to be a part of a bold new initiative that could fundamentally rewrite the rules of student engagement."

According to the companies, the game development will consist of two phases. Phase one will begin immediately and consists of product development and testing. Phase two will involve market testing and will include information gathered from school administrators, educators, and students.

Get daily news from THE Journal's RSS News Feed


About the author: Chris Riedel is a freelance writer based in Illinois. He can be reached via e-mail here.

Proposals for articles and tips for news stories, as well as questions and comments about this publication, should be submitted to David Nagel, executive editor, at [email protected].

About the Author

Chris Riedel is a freelance writer based in Illinois. He can be reached here.

Featured

  • glowing digital lock surrounded by futuristic dollar signs, stacks of currency, and coins, connected by neon circuit lines

    FCC Reports Strong Interest in Schools and Libraries Cybersecurity Pilot Program

    The Federal Communications Commission has received 2,734 applications totaling $3.7 billion in funding requests from schools, libraries, and consortia for its Schools and Libraries Cybersecurity Pilot Program, the agency reported in a recent announcement.

  • hand touching glowing connected dots

    Registration Now Open for Tech Tactics in Education: Thriving in the Age of AI

    Tech Tactics in Education has officially opened registration for its May 7 virtual conference on "Thriving in the Age of AI." The annual event, brought to you by the producers of Campus Technology and THE Journal, offers hands-on learning and interactive discussions on the most critical technology issues and practices across K–12 and higher education.

  • futuristic crystal ball with holographic data projections

    Call for Opinions: 2025 Predictions for Education IT

    How will the technology landscape in education change in the coming year? We're inviting our readership to weigh in with their predictions, wishes, or worries for 2025.

  • computer with a red warning icon on its screen, surrounded by digital grids, glowing neural network patterns, and a holographic brain

    Report Highlights Security Concerns of Open Source AI

    In these days of rampant ransomware and other cybersecurity exploits, security is paramount to both proprietary and open source AI approaches — and here the open source movement might be susceptible to some inherent drawbacks, such as use of possibly insecure code from unknown sources.