$7 Million CFY Grants To Advance OER for Low-Income Communities

CFY, a national educational nonprofit, will use $7 million in grants it's received for the development and distribution of online educational resources for K-12 students in low-income communities throughout the country.

CFY is planning to use the grants to fund an initiative that will help parents, teachers, and students find and access digital learning materials such as learning activities, simulations, and videos to promote greater learning in the fields of English, math, science, and social studies.

The Bill & Melinda Gates Foundation has awarded $5 million in grants to CFY to improve CFY's flagship online learning platform, PowerMyLearning.com.

PowerMyLearning.com provides online educational resources such as instructional tools, digital learning activities, and other relevant content to students, teachers, and parents in low-income communities.

In addition to the grant from the Bill & Melinda Gates Foundation, CFY has received $1.2 million in grants from the Eli and Edythe Broad Foundation, which will allow CFY to evaluate the effectiveness of a number of online learning activities.

And the W.K. Kellogg Foundation has provided CFY with $1 million in grants for projects specifically targeting students in kindergarten through third grade, as well as their families.

With the grant funds, CFY reported it will expand PowerMyLearning.com's reach nationwide. Planned improvements to PowerMyLearning.com include better search tools and more resources that are tailored to specific student needs.

For instance, teachers and parents will be able to create customized playlists of learning materials, share those playlists, and track how students are using PowerMyLearning.com to learn.

Educators will also be able to use PowerMyLearning.com to rate the effectiveness of specific digital learning activities, measure student outcomes over time, and grant other users access to that data.

For more information, visit CFY's PowerMyLearning.com site, the Bill & Melinda Gates Foundation education portal, the Eli and Edythe Broad Foundation education site, or the W.K. Kellogg Foundation online grants database.

About the Author

Caitlin Moriarity is a freelance technology writer based in St. Louis, MO. She can be reached at [email protected].

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.