HTC Vive Showcases VR Education Experiences at CES 2017
HTC Vive will be demonstrating more than 30 virtual reality (VR) experiences — spanning education, entertainment, health and medical, mixed reality and more — at this year’s International Consumer Electronics Show (CES) taking place in Las Vegas this week (Jan. 5-8).
The Vive showcase opens on Thursday, Jan. 5 and will highlight demos across the VR ecosystem in one-hour blocks. First among Vive’s education line-up is a medical experience from ENGAGE, a free educational platform that enables educators to teach VR simulations remotely. ENGAGE created “The Life Project” from University of Oxford to instruct medics on how to resuscitate an infant.
Lifeliqe, a visual learning tool that has approximately 1,000 interactive 3D models related to STEM, will also highlight its VR content at the conference. Vive partnered with Lifeliqe last year to develop education content for its VR headset. In addition, Lifeliqe offers interactive lesson plans aligned to Next Generation Science Standards and Common Core State Standards, while also aligning with the four commonly used science textbooks across the United States. Furthermore, Lifeliqe’s lesson plans can all be customized to fit classroom needs.
Vive will demo several history-focused VR experiences at the conference, including one from TIME’s Life VR and DeluxeVR called “Remembering Pearl Harbor.” The experience is told through the lens of Lt. James Downing, the second-oldest living American veteran who served in World War II and survived the attack. Another VR experience, “Titanic VR” from Immersive Education, allows users to explore the infamous shipwreck, recreating the events that led to the disaster.
"In the past nine months, we've made VR readily accessible to consumers and enterprise customers across the globe, and we're carrying incredible momentum into 2017," said Daniel O'Brien, vice president of VR at HTC Vive, in a prepared statement. "The VR ecosystem continues to grow and at CES 2017, we will showcase the breadth of VR experiences and accessories that will form the future of VR."
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