NASEF Runs Non-Player Esports Challenge

Esports clubs have until May 29, Friday, to submit their entries to the NASEF "Beyond the Game Challenge." This competition, being run by the North America Scholastic Esports Federation, asks club members to show off their skills that have nothing to do with playing online video games, whether that's running events, raising money, handling behind-the-scenes operations, creating fan art or other activities. Prize bundles include $500 individual scholarships and esports club grants, along with gift cards, a pizza party, tech gear and recognition on the NASEF website and social media.

"We want to see students' passion for esports and their clubs come alive this spring!," the official directions proclaim. "Use those creativity, curiosity, problem-solving and critical thinking skills to take on one or more challenges." This competition is intended not for players, necessarily, but for content creators, strategists, entrepreneurs and organizers.

The challenges roster includes:

  • "Clip it," for clubs or participants who want to share their photos and videos of club activities;

  • "We're going live," to show off live streaming skills;

  • "Time to party," to show how to run a viewing party, whether on-campus or virtually;

  • "When I grow up," to share an interview done with somebody in the esports industry;

  • "Bring the game to life," to create digital fan art inspired by a favorite game;

  • "Getting into character," to put together a cosplay costume;

  • "Characters come alive," to produce fine art fan art;

  • "Making money moves," to host a fundraiser;

  • "Let's get hype," to create a club or team video;

  • "Achieve peak performance," to submit a healthy gaming plan for the team or club;

  • "Adopt a bot," to create a Discord server and implement a bot in it;

  • "Fix the meta," to analyze a recent game patch and why it makes the game-playing better;

  • "Blocks rock," to create an esports map using Minecraft; and

  • "Put me in, coach!" to analyze game play with video-on-demand reviews.

Participants must be an active member of an esports club that is part of NASEF. Entries need to be submitted by 5 p.m. Pacific time, May 29, 2020.

Full details are on the NASEF website.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • hand holding globe and environmental icons in front of a green background

    CoSN, SETDA, UDT Release Guidelines for Environmentally Responsible Technology Purchasing

    CoSN and SETDA, in partnership with IT and telecommunications solution provider UDT, recently released a set of Sustainability Procurement Guidelines designed to help K-12 school and district leaders, procurement officers, and technology directors make purchasing decisions that are both environmentally responsible and operationally effective.

  • Person typing on laptop with education and learning icons floating around the screen

    StudyFetch Launches Free AI-Powered Literacy Platform

    Education platform StudyFetch has introduced StudyFetch Read, a free AI-powered literacy tool designed to provide personalized reading instruction for students.

  • conceptual graph of rising AI adoption

    AI Adoption Rising, but Trust Gap Limits Impact

    A recent global study by IDC and SAS found that while the adoption of artificial intelligence continues to expand rapidly across industries, a misalignment between perceived trust in AI systems and their actual trustworthiness is limiting business returns.

  • abstract generative AI technology

    Apple and Google Announce AI Deal to Bring Gemini Models to Siri

    Apple and Google have embarked on a multiyear partnership that will put Google's Gemini models and cloud technology at the core of the next generation of Apple Foundation Models, a move that could help Apple accelerate long-promised upgrades to Siri while handing Google a high-profile distribution win on the iPhone.