Esports & STEM

Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

Custom Apparel Design, Manufacturing, Retail Curriculum Added as STEM Fuse Option

Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today. READ MORE.

Vanta recently partnered with STEM Fuse, a provider of STEM-based digital curriculum to 15,000 U.S. schools whose new esports curriculum includes resources from Vanta Leagues. Schools can use STEM Fuse’s free start guide to quickly start teams and even regional leagues using their own coaches and curriculum; Vanta Leagues offers subscription plans for schools that include team coaching, scheduling, logistics, and more.

Vanta Leagues free games include Valorant, Rocket League, League of Legends, and Fortnite, with more games to be added soon, according to a news release.

Currently, Vanta is open to students ages 8–14. Vanta Leagues emphasizes a team-based, holistic environment through their “kid-safe gamer platform, teaching the next generation of gamers how to become outstanding citizens,” the company said.

Learn more about Vanta Leagues and register a team for fall at Access the free STEM Fuse esports start guide at

About the Author

Kristal Kuykendall is editor, 1105 Media Education Group. She can be reached at [email protected].