St. Vrain Valley Schools Makes VR Learning Content Available District-Wide

Colorado's St. Vrain Valley Schools has partnered with Avantis Education to deploy the company's Eduverse library of virtual and augmented reality content across all of the district's 60 schools.

Eduverse will be accessible on any device via the district's ClassLink single sign-on platform — with no VR headset required. About a third of St. Vrain Valley Schools are currently using Avantis' VR content; the district-wide license will enable St. Vrain to pilot Eduverse in more schools and manage the licensing at a district level rather than school-by-school.

"St. Vrain Valley Schools has been using Avantis' ClassVR headsets since 2018. We have the headsets at 21 of our schools right now and love the rich library of content available to those students. We had been managing the licensing for these schools individually, and are pleased to be able to manage ClassVR at a district level," explained Eric Pierce, St. Vrain's director of IT Services and Support. "Additionally, with this district-wide Eduverse license, the content that's available in ClassVR can also be accessed on devices that students already have, like iPads, which is exciting for us. We're a 1:1 district and having this curated library of experiences available for all students on all devices is very valuable and a win for our students."

"Our goal at Avantis Education is to make it easy for teachers to bring innovative, immersive content and VR experiences to their classrooms," said Avantis Education CEO Huw Williams. "For schools that want the full immersive experience, they can use ClassVR. If schools only have ClassVR for some classrooms, but not others, they can use Eduverse to access our immersive content on any web-enabled device, including laptops, Chromebooks and tablets, inside or outside of the classroom."

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • laptop with AI symbol on screen

    Google Launches Lightweight Gemma 3n, Expanding Emphasis on Edge AI

    Google DeepMind has officially launched Gemma 3n, the latest version of its lightweight generative AI model designed specifically for mobile and edge devices — a move that reinforces the company's focus on on-device computing.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • abstract pattern of cybersecurity, ai and cloud imagery

    Report Identifies Malicious Use of AI in Cloud-Based Cyber Threats

    A recent report from OpenAI identifies the misuse of artificial intelligence in cybercrime, social engineering, and influence operations, particularly those targeting or operating through cloud infrastructure. In "Disrupting Malicious Uses of AI: June 2025," the company outlines how threat actors are weaponizing large language models for malicious ends — and how OpenAI is pushing back.

  • laptop on a desk with its screen displaying numerous colorful educational app icons

    Survey Finds Majority of Schools Using 10 to 15 Educational Apps

    A new report points to the fragmented digital landscape of educational apps in use at schools and districts across the country.