Esports in K–12: Articles & Resources


STEM Fuse Releases Advanced Game-Design Coding Curriculum for Construct 3 Platform

Digital K–12 curriculum provider STEM Fuse and game and animation developer Construct have released the latest in a series of career and technical education curricula: GAME:IT Advanced, which is recommended for grades 10–12 and uses the Construct 3 platform to teach coding through game design.

Not Into Video Games? Here's How to Let Students Lead on Teaching with Minecraft: Education Edition

The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.

Discovery Education Launches Minecraft: Education Edition Channel

Discovery Education recently unveiled a new Minecraft: Education Edition channel within its learning platform, which means that the wildly popular educational game is now supported within DE’s platform with instructional resources for using M:EE in the classroom, the companies said.

How an Educator’s Persistence Led to a Student Leadership Initiative & the Most Popular Minecraft Edu Game of All Time

When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.

Maker of Prodigy Math Expands Into Literacy Learning With New Prodigy English Game

Game-based digital learning provider Prodigy Education today launched a new educational game focused on literacy called Prodigy English, building on the popularity of Prodigy Math that is used by 150 million students globally, the company said.

Survey: Most Young Kids Are Learning STEM at School

A large majority of students age 10 and younger are being taught STEM at school, and parents can't seem to get enough of it. A survey of 1,000 parents of students aged 10 and younger found that 78% reported that their kids are learning STEM-based curricula at least weekly. And 73% of parents want schools to adopt more STEM learning.

Increase in Mobile Gaming to Persist Beyond Pandemic

There was a surge in mobile gameplay when the pandemic began. According to a new report, nearly two-thirds of gamers increased the amount of time they played. And the majority of that activity will continue beyond the pandemic.

Kahoot Buys Language Game Company Drops

Online learning quiz maestro Kahoot! has acquired Drops, a company that produces language learning apps. Drops uses game-like activities to help people pick up a new language in daily five-minute sessions.

Kahoot Zapp Adds Zoom Integration

Learning quiz program company Kahoot! has announced a new version of its application specifically for Zoom, allowing users to access, host and play Kahoot games directly in Zoom meetings.

Minecraft for Chromebooks Arrives

As Microsoft promised a few weeks ago, the company has announced general availability of Minecraft: Education Edition for Chromebook devices, just in time for the start of school. The release comes with two new features for all users.

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