Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
Mount Holly Township Public Schools has adopted Stride, a new, personalized, game-based learning solution from Fuel Education, for the district's elementary school students.
The full version of Minecraft: Education Edition is now available. The latest edition adds new features not seen in the preview release, including a "Classroom Mode."
A Texas-based education gaming company founded through the LIVE Lab at Texas A&M University unveiled a new game focused on calculus at Educause 2016.
The global classroom displays market is expected to grow at a compound annual growth rate of 30.04 percent during the period 2016-2020, according to a new report by Dublin-based firm Research and Markets.
PBS Kids is launching its first tablet — the Playtime Pad. Produced by electronics company Ematic, the 16 GB children’s tablet is designed to provide a one-stop destination for PBS Kids’ educational content, with more than 25 games and 120 video clips and music videos pre-loaded, along with more than 100 hours of video on the PBS Kids video app.
Dig-It! Games has launched episode one of its new game ExoTrex, the first in a planned series of three episodes that aim to educate and motivate students through scientific space adventures.
The full version of Minecraft: Education Edition is slated to be released Nov. 1 with new features, including a "Classroom Mode." Nov. 1 will also be the cut-off date for users of the free early access edition.
New York Attorney General Eric Schneiderman has reached settlements with four major companies, blocking them from using tracking technology on their popular children’s websites.
More than 46,000 students worldwide are expected to build robots and STEM skills during the FIRST Tech Challenge, “Velocity Vortex,” which kicked off Sept. 10 and continues through 2017.